🔥 v0.3 — PSI Engine Live

What's Breaking Players
Right Now

Real-time friction detection across PC, console, and handheld platforms. Player Stress Index calculated from severity, trend velocity, and affected population.

Active Incidents
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Avg Player Stress Index
0-100 scale
Games Monitored
10
+2 this week
Devices Supported
8
Handhelds + PC

API Endpoints

Seven endpoints. Real data. Zero fluff.

GET /v1/live/hotspots
Active friction hotspots ranked by PSI. What's melting players right now.
{ "game_name": "Elden Ring", "category": "difficulty_spike", "psi": 100.0, "heat_level": "🔥 Meltdown", "verified_fix": true, "players_affected": 8500 }
POST /v1/friction/scan
Analyze a player-reported issue. Returns friction score, category, and fixes.
{ "friction_score": 7.8, "category": "performance", "probable_causes": [ "VRAM allocation", "Thermal throttling" ], "psi": 42.9 }
POST /v1/solve
Match problems to verified community solutions with time estimates.
{ "fixes": [{ "title": "Bloodhound Step Dodge", "verified": true, "time_to_solution": "12m 0s" }], "psi_impact": 42.2 }
POST /v1/device/optimize
Handheld optimization engine. TDP, FPS, upscaling — tuned per game.
{ "fps_cap": 30, "tdp": 13, "estimated_battery": "2h 18m", "settings": [ {"setting": "Upscaling", "value": "FSR 2.1 Balanced"} ] }
POST /v1/events/ingest
Ingest telemetry events from any source — Reddit, Twitter, Discord, in-game.
{ "event_id": "evt_a1b2c3...", "status": "ingested", "signal_score": 9.42, "psi_contribution": 55.0, "hotspot_created": true }
GET /v1/status
System health check. Version, uptime, active incidents, average PSI.
{ "status": "gripping", "version": "0.3.0", "active_incidents": 10, "avg_psi": 98.1 }

⚡ Try It Live

Hit the API right now. Real responses, no mocks.